Retro review: GameBoy Pocket
You might know that I love retro video games. I enjoy playing games of the 1980s and early 1990s, most of the time a lot more than I enjoy modern games. For me the simple graphics and relatively primitive sounds capabilities of these old consoles have all the charm in the world, and since I haven’t played all the available games, there’s still a ton of fun for me to discover. Pretty impressive when you consider the advance of technology in the last 30 or so years.

The GameBoy was a huge hit when it came and portable gaming is still all the rage these days. Sure, for a lot of people it takes place on a smartphone or tablet computer instead of on a dedicated games device, but portable gaming is very much alive and well. But as other turn their attention towards playing the latest games with the most realistic graphics and orchestral scores, I turn my attention towards one of the better improvements Nintendo made to the original GameBoy, namely the GameBoy Pocket.
Launched in 1996, the GameBoy Pocket was a pretty big step up in many aspects, while still, in basic internal technology, being the same GameBoy that launched 7 years earlier. Today, I still find it to be a great portable games companion and one I got more or less specifically for Tetris enjoyment during breaks at work. It has since joined me for several gaming sessions out in the wild, as long as the seasons have allowed it.
Screen
One of the best improvements Nintendo made on the GameBoy Pocket was the screen. Instead of having to deal with the black on green screen of the original, the new screen is more of a black on white affair, and a whole lot easier to see what was going on. It still suffers some of the drawbacks of the original and the age of the device does it no favors, mine often displays signs of ghosting in fast maneuvers in some games. But by and large, it’s not a bad screen and it’s still a big step up from the original GameBoy.
The negative aspects of the screen is that it’s covered by a protective plastic that makes it difficult to see in some light conditions. Direct sunlight tends to be less of a problem, but sometimes it just reflects too much light. There is also not lighting of any kind built into the device, so playing in a dark room is pretty much hopeless. There is a way around the issue of having to light, but it requires some fairly heavy modifications to the unit.
Sounds
It’s the same lovely 8-bit joy and fidelity of the original GameBoy, only in a smaller package. If you love 8-bit sounds and music, the GameBoy Pocket doesn’t disappoint unless you hook it up to an oscilloscope to check the waveform. It might be a bit different from the original GameBoy, but I think it sounds as it should.
Ergonomics
Personally I think that the GameBoy is one of the best portable games machines, simply because it’s very comfortable to hold. Compared to a lot of portable games consoles, it’s a bit big and a heavy, but I find the size and weight adds to how comfortable it is. I have little trouble playing for as long or as short a time, simply due to feeling uncomfortable.
With the GameBoy Pocket, that’s not quite the case all the time. The smaller size makes me bend my thumb a little bit more for the A and B buttons, which after a while gets a bit cramp-like. The thinner case design also means I have to hold it in a different way and it just doesn’t quite feel as comfortable as the original.
As far as the d-pad and the buttons go though, it’s about the same level of responsiveness and comfort as the original. Nintendo made a good job of keeping the buttons have the same level of quality as its predecessor, even if they didn’t manage to make the GameBoy Pocket quite as pleasant to hold. Nevertheless, given how portable it is in comparison, I’d say it’s an acceptable trade-off.

Left to right: Original GameBoy, GameBoy Pocket, GameBoy Color, iPhone 3G
Battery Life
For any portable games machine, battery life is one of the most important aspects. The SEGA GameGear is one somewhat famous example with a constant hunger for new AA batteries and relatively short play time. Fortunately Nintendo chose to make the GameBoy Pocket a very power efficient device.
The original GameBoy was pretty good when it came to staying alive on one load of fresh batteries, lasting some 10-12 hours. While the GameBoy Pocket doesn’t improve on the original design in more ways than that it’s smaller and more portable, it maintains the same battery life of around 10-12 hours. Quite impressive when you consider that the original GameBoy required 4 AA batteries, while the GameBoy Pocket takes only two AAA batteries.

Game Library
All of the original GameBoy titles run excellently on the GameBoy Pocket, leaving you with some 800 games to choose from. Since they’re not made anymore, the used market is the only way to get them, but the good news is that they won’t dig too deep into your wallet. You can get a whole bunch of games for very little, and that includes some pretty darn good games, might I add!
Conclusion
The GameBoy is one of my absolute favorite games consoles so far and there are an awful lot of great games available for it. Since the advent of affordable and capable rechargeable batteries in AA and AAA configuration, it’s no problem keeping the game on in the older GameBoy devices. The GameBoy Pocket has the great advantage is standing with one foot in retro land and the other in slightly more modern technology, enabling it to be smaller and a lot more “pocketable” than the original. It might not have the awesome ergonomics of the original model, but it delivers on all fronts to more than make up for it.
It doesn’t have Angry Birds, but you won’t run out of new games for a while!
DISCLAIMER: I don’t care much for Angry Birds.

